As Mike has already said the puzzle proved to much trouble to put in the finished patch, as we realised a more simplistic working patch is better than a non working "technical showpiece". however here is a couple of screen dumps showing how much jitter processing was involved in it, hence the reason it slowed down the entire patch. with a little more time i think we could of solved it. but in the end it was sensible to leave it out.
Monday, 9 November 2009
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