Friday, 16 October 2009

Audio Soundscape - Michael Chase

I've started some work on a soundscape based on stormy and rough seas representing old time fishing boats.

So far I've created a max patch that will play one of ten SFX at randomly generated time intervals. These will also be placed randomly in the stereo field to make it more effective.

The content will include Creaking wood, Thunder Claps, Big Splashes etc.

The background to this will be a convincing rain loop

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